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![Foot Chopper (Surge Foil) [Teenage Mutant Ninja Turtles Commander]](https://img.astralgameshq.shop/images/product/foot-chopper-surge-foil-teenage-mutant-ninja-turtles-commander-1.png)
Foot Chopper (Surge Foil) [Teenage Mutant Ninja Turtles Commander]
| Set: | Teenage Mutant Ninja Turtles Commander |
| Type: | Artifact — Equipment |
| Rarity: | Rare |
| Cost: | {1}{B} |
When this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it.
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power.
Equip 2
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power.
Equip 2
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From $1.01
Original: $2.90
-65%Foot Chopper (Surge Foil) [Teenage Mutant Ninja Turtles Commander]—
$2.90
$1.01Foot Chopper (Surge Foil) [Teenage Mutant Ninja Turtles Commander]
| Set: | Teenage Mutant Ninja Turtles Commander |
| Type: | Artifact — Equipment |
| Rarity: | Rare |
| Cost: | {1}{B} |
When this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it.
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power.
Equip 2
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power.
Equip 2
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Product Information
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Description
| Set: | Teenage Mutant Ninja Turtles Commander |
| Type: | Artifact — Equipment |
| Rarity: | Rare |
| Cost: | {1}{B} |
When this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it.
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power.
Equip 2
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power.
Equip 2











