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In Residence [Mystery Booster Playtest Cards]
| Set: | Mystery Booster Playtest Cards |
| Type: | Enchantment |
| Rarity: | Common |
| Cost: | {X}{R}{G} |
When this enchantment enters, search your library for a legendary creature card with mana value X or less, exile it, then shuffle.
At the beginning of your first main phase, you may introduce the exiled card using an introduction you haven't used this game. If you do, put that card onto the battlefield. It gains haste. Exile that creature at the beginning of the next end step.
At the beginning of your first main phase, you may introduce the exiled card using an introduction you haven't used this game. If you do, put that card onto the battlefield. It gains haste. Exile that creature at the beginning of the next end step.
TEST CARD - Not for constructed play
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$0.17In Residence [Mystery Booster Playtest Cards]
| Set: | Mystery Booster Playtest Cards |
| Type: | Enchantment |
| Rarity: | Common |
| Cost: | {X}{R}{G} |
When this enchantment enters, search your library for a legendary creature card with mana value X or less, exile it, then shuffle.
At the beginning of your first main phase, you may introduce the exiled card using an introduction you haven't used this game. If you do, put that card onto the battlefield. It gains haste. Exile that creature at the beginning of the next end step.
At the beginning of your first main phase, you may introduce the exiled card using an introduction you haven't used this game. If you do, put that card onto the battlefield. It gains haste. Exile that creature at the beginning of the next end step.
TEST CARD - Not for constructed play
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Description
| Set: | Mystery Booster Playtest Cards |
| Type: | Enchantment |
| Rarity: | Common |
| Cost: | {X}{R}{G} |
When this enchantment enters, search your library for a legendary creature card with mana value X or less, exile it, then shuffle.
At the beginning of your first main phase, you may introduce the exiled card using an introduction you haven't used this game. If you do, put that card onto the battlefield. It gains haste. Exile that creature at the beginning of the next end step.
At the beginning of your first main phase, you may introduce the exiled card using an introduction you haven't used this game. If you do, put that card onto the battlefield. It gains haste. Exile that creature at the beginning of the next end step.
TEST CARD - Not for constructed play











