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Rhys, the Evermore [Lorwyn Eclipsed Promos]
| Set: | Lorwyn Eclipsed Promos |
| Type: | Legendary Creature — Elf Warrior |
| Rarity: | Rare |
| Cost: | {1}{W} |
Flash
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
W, T: Remove any number of counters from target creature you control. Activate only as a sorcery.
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
W, T: Remove any number of counters from target creature you control. Activate only as a sorcery.
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From $0.35
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-65%Rhys, the Evermore [Lorwyn Eclipsed Promos]—
$1.00
$0.35Rhys, the Evermore [Lorwyn Eclipsed Promos]
| Set: | Lorwyn Eclipsed Promos |
| Type: | Legendary Creature — Elf Warrior |
| Rarity: | Rare |
| Cost: | {1}{W} |
Flash
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
W, T: Remove any number of counters from target creature you control. Activate only as a sorcery.
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
W, T: Remove any number of counters from target creature you control. Activate only as a sorcery.
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Description
| Set: | Lorwyn Eclipsed Promos |
| Type: | Legendary Creature — Elf Warrior |
| Rarity: | Rare |
| Cost: | {1}{W} |
Flash
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
W, T: Remove any number of counters from target creature you control. Activate only as a sorcery.
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
W, T: Remove any number of counters from target creature you control. Activate only as a sorcery.











