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Sphere Grid (Surge Foil) [FINAL FANTASY Commander]
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Sphere Grid (Surge Foil) [FINAL FANTASY Commander]

Sphere Grid (Surge Foil) [FINAL FANTASY Commander]

Set: FINAL FANTASY Commander
Type: Enchantment
Rarity: Common
Cost: {1}{G}
Whenever a creature you control becomes blocked, round both its power and toughness up to the nearest 5. (A creature with 5 power would round up to 5.)
Whenever Chaos ensues, Amass Fans 5. (Put five +1/+1 counters on an Army you control. It's also a Fan. If you don't control an army, create a 0/0 red Fan Army creature token first.)
To activate nodes, you must use spheres.
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Sphere Grid (Surge Foil) [FINAL FANTASY Commander]—

$14.00

$4.90

Sphere Grid (Surge Foil) [FINAL FANTASY Commander]

Set: FINAL FANTASY Commander
Type: Enchantment
Rarity: Common
Cost: {1}{G}
Whenever a creature you control becomes blocked, round both its power and toughness up to the nearest 5. (A creature with 5 power would round up to 5.)
Whenever Chaos ensues, Amass Fans 5. (Put five +1/+1 counters on an Army you control. It's also a Fan. If you don't control an army, create a 0/0 red Fan Army creature token first.)
To activate nodes, you must use spheres.

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Set: FINAL FANTASY Commander
Type: Enchantment
Rarity: Common
Cost: {1}{G}
Whenever a creature you control becomes blocked, round both its power and toughness up to the nearest 5. (A creature with 5 power would round up to 5.)
Whenever Chaos ensues, Amass Fans 5. (Put five +1/+1 counters on an Army you control. It's also a Fan. If you don't control an army, create a 0/0 red Fan Army creature token first.)
To activate nodes, you must use spheres.
Sphere Grid (Surge Foil) [FINAL FANTASY Commander] | Astral Comics & Games